In total, to have mipmapping + bump mapping + 10 or more layers + morphing + UVs at all altitudes, the shader only needs 12 texture samples.

 
  • 总之,要在所有的海拔视角下都能完成MIP贴图+凹凸贴图+10层或更多的样式+多边形变换+UV贴图,着色器只需要做12次材质采样。
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