In this paper, we discuss principles of camera control and concepts of cinematography in real-time 3D computer games, and encapsulate both of them into camera modules.

 
  • 在本篇论文当中,我们将讨论在即时三维电脑游戏当中关于镜头控制技巧的原则以及电影艺术的概念,并将这两种观念实做成各式各样的镜头模组。
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