In order to increase the model real effect in the simulation system,In this paper graphic data are read from Windows DIB files and translated to data format which can be read and storaged by OpenGL,then mapped to the surface of the models.

 
  • 为了增加视景仿真系统中模型的真实感,论文从WindowsDIB中读取图像数据,将其转化为OpenGL可读取和存储的数据格式,并作为纹理数据映射到物体表面。
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