If a point being shaded is directly pointing at the rendering camera then its Facing Ratio value will be 1, if it is perpendicular to the camera then its value will be 0.

 
  • 如果一个被着色点是直接指向渲染的摄像机的,那么面比率值是1,如果它是垂直于摄像机的,它的数值是0。
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