First of all, the common color texture mapping, anti-aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced.

 
  • 本文首先介绍了普通的颜色纹理映射技术,反走样技术和多重纹理映射技术,它们是实现凹凸纹理映射技术的基础。
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