Fine, most of us are now used to the idea of open world gaming, but how do you make that complicated gameplay work in an age where every studio seems to be focusing on simplicity and accessibility?

 
  • 好吧,现在我们大多数人都在用开放式地图游戏这个概念了,但是你又怎么把一个如此复杂的游戏融入一个大多数制作者都在把游戏做的又简单又容易上手的时代呢?
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