By establishing the changing- point table of polygons and using the dynamical active edge table and the technology of writing DRAM directly, the solid filling of any polygon becomes quicker and more practical.

 
  • 引入了点的三种转换方式概念,通过建立多边形的扫描转换点表和边表,利用动态的有效边表,用直接写屏的技术来实现任意多边形的实区域的快速填充。
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