Before the shaders appeared, it was the T&L (transformation and lighting) engine that provided geometrical processing of vertices, while the multitexturing (MT) engine was in charge of rasterization.

 
  • 在着色器出现之前,人们使用T&L(转换与光照)引擎来提供对顶点的几何处理,多重纹理(MT)引擎从属于光栅化过程。
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