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- Research on 3D Scene Simulation Optimization Theory and Arithmetic 三维仿真场景优化理论与算法研究
- Design and realization of A real-time 3D scene simulation system of radar EW 雷达电子战三维实时视景仿真系统的设计与实现
- 3D scene simulation 三维视景仿真
- Adding fog effects to a 3D scene can give greater realism,depth and distance,and provide ambiance or set a mood. 在3D场景中加入雾化效果能增加场景的真实感、纵深感和距离感,创造环境氛围。
- For a 3D scene to be visible, you'll need to add one or more lights to the scene. 为了使三维场景可见,我们需要向场景内添加一个或多个光源。
- Once you have a functional 3D scene in place, you can start having fun mapping video and other media to the 3D meshes. 功能正常的三维场景准备就绪后,您就可以开始享受将视频和其他媒体映射到三维网格之上的乐趣了。
- Then, just as a photograph isn't possible without a camera, a 3D scene in Windows Presentation Foundation isn't either. 然后,正如没有照相机就无法拍照片一样,Windows Presentation Foundation中也不能缺少三维场景。
- Ground on the projects, 3D scene stereoscopic based on VRT and OpenGVS are carried out. 并在这两个项目的基础上,分别基于VRT和OpenGVS实现了三维场景的立体显示;
- Min RH-Rays - defines the minimum amount of random hemispheric rays that will be shot into the 3d scene. 最小随机半球光线-定义弹射点的随机半球光的最小弹出射线的数目。
- The scene simulation based on Microsoft DirectX is discussed and the movement and meshes of ground scene and on-the-fly scene are modeled. 论述了基于DirectX的视景仿真技术,具体地分析了无人侦察机地面视景和空中视景的运动规律,建立了地面和空中视景的运动模型和网格模型;
- On the basis of Che theory of1 these algorithms, a system for 3D scene generation is realized through Visual C++6.0 and OpenGL programming. 在本文算法基础上,通过Visual C++6.;0结合OpenGL图形库编程,实现了一个场景显示与漫游系统。
- To the problem of weave texture simulation in real scene,a new method of scene simulation using geometrical constraints of weave texture is proposed. 针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。
- Depending on the size and shape of your 3D scene you can undock some toolbars and leave them floating inconvenient places. 根据大小和形状的三维场景,您可以将一些工具栏换个地方停浮以腾出他们原来不便利的停浮的地方。
- The storage, look-up and view frustum culling of nodes in 3D scene are the key problems which effect the rendering efficiency in large scale scene. 在大规模场景渲染过程中,场景中节点的存储、查找,以及视域剔除是影响渲染速度的重要因素。
- XU Bin,WANG Yong.Battlefield scene simulation and its system realization i n SGIO NYX/RE2 real-time multimedia environment[J].Journal of Image and Graphics,1997,2(2):171-175. [1]许斌;王勇.;战场情景模拟及其在SGIONYX/RE2实时多媒体环境下的系统实现[J]
- SIPP is a library for creating photorealistic renderings of 3D scenes. SIPP是一个使用3D布景创造现实照片的库。
- Distributed Scene Simulation, as a new simulation technology, offers a very effective, economical means or approach for the research and development of weapon systems, tactics exercise and training. 分布式视景仿真作为新兴发展起来的仿真技术,为武器装备研制、战术演练和训练提供了非常有效、经济的手段和途径,它有利于缩短试验和研制周期,提高试验和研制质量,节省试验和研制的经费。
- Present methods of talent appraisal, such as standard test, structured interview, scene simulation, performance assessment and etc, can not solve the talent appraisal problem roundly and perfectly. 已有的人才评价方法,如标准化测试、结构化面试、情景模拟、业绩考核等方法都不能全面、完整地解决人才评价问题。
- One of the fundamental problems with direct manipulation in a 2D projection of a 3D scene is the problem of translating 2D motions of the cursor in the plane of the screen into a more meaningful movement in the virtual 3D space. 三维场面的二维投影中,使用直接操作的基本问题之一就是如何将屏幕上光标的二维移动转换为虚拟三维空间内更有意义的移动。
- Combining the Virtual Reality Modeling Language and Java script, the interactive 3D scene of flow is simulated by using a 3D interactive virtual reality model based on the Digital Elevate Model. 利用数字高程模型生成可交互的虚拟现实三维模型.;将虚拟现实建模语言与Java脚本相结合;模拟了动态交互的三维河道水流场景